Common Sense Note
Parents need to know that Justice League: Doom is part of a series of animated superhero movies released direct-to-video, which, like the others in this series, are too violent for younger kids but have some worthwhile messages for teens. This installment features seven well-known DC Comics superheroes -- including Superman, Batman, Wonder Woman, and Green Lantern -- teaming up against a new team of supervillains. The element of teamwork is strong, as the heroes each use their best attributes to overcome a huge challenge. Fantasy violence is strong, with almost-constant fighting throughout the story; the fighting ranges from punching and pummeling to fantasy-type weapons use and explosions. Each character must also deal with a psychologically intense (sometimes violent or deadly) situation. There's some minor flirting and language, but violence is the key issue. However, the strong teamwork displayed in this story -- as well as other complex issues -- will give teens something to think about.
Sexual
Content
At least three female characters wear skimpy, sexy costumes. There's some minor flirting in a bar scene. One character says of Wonder Woman: "She's so hot!"
Violence
Heavy fighting. A great deal of it is fist fighting, punching, and pummeling, but some of it involves fantasy weapons (like laser blasters) or feats of super-strength. The bad guys attempt psychologically vicious ways to immobilize the heroes. One character catches on fire. Another is buried alive. Another has a bomb strapped to his wrist. Another is shot in the chest, with some blood shown. A giant alligator attacks a character and is killed. There are also a few scary moments. The term "genocide" is used (the bad guy wants to destroy half the world).
Language
"Crap," "damn," and "hell" are each used once or twice.
Social
Behavior
There's some great teamwork in this movie, with seven heroes joining forces and using their own personal strengths to overcome a huge problem. On the other hand, a smaller, more complex theme has to do with Batman's lack of trust and faith in his team members (and whether they should swap privacy for safety).
Consumerism
Tie-in to vast quantities of related merchandise.
Drugs / Tobacco /
Alcohol
A character celebrates a birthday in a bar. But he refuses a drink that he thinks is alcoholic.