Common Sense Note
Parents need to know that even though this film based on a 2006 storyline from The Incredible Hulk comic book is animated, it's extremely violent and not meant for young kids. It's filled with slicing and dicing, punching and pummeling, and lots of blood and gore (of various colors). The entire plotline revolves around fighting, and when characters aren't fighting, they're talking about their next fight. Still, some teens may identify with the Hulk's outsized emotions and his extreme (hormonal) reactions: he feels rejected, gets angry, sulks, and wishes to be left alone. Ultimately, he learns to overcome these emotions through trust and friendship.
Hulk and a female character, Caiera, almost kiss. Sexualized female characters wear skimpy, sexy outfits, as do some of the men.
Nearly wall-to-wall cartoon fantasy violence. Even when the characters aren't fighting, they're talking about fighting. The Hulk is usually angry and looking to take out his anger on someone in battle. Imagery includes slicing and severing with swords and blades, including lots of blood and gore (of various colors). One creature is sliced in half down the middle. The Hulk punches, pounds, and pummels several characters, and in one scene, he sits on top of his victim and beats his face to a bloody pulp. There are attacks from spiky creatures that enter into and take over a victim's body. Some of the alien creatures may be too scary for kids.
Not an issue, except that one character uses a made-up slang word: "oh, fratz."
Although the movie revolves around conflict and violence -- which doesn't exactly send young viewers a good message -- there are some decent take-aways by the time the credits roll. The Hulk must learn to overcome his anger and work with his fellow slaves to get out of their predicament. He's naturally a loner but unwittingly becomes part of a "family" (or a "hive," as one character puts it); they refuse to give up on him, even when he gives up on them. Plus, since he's been banished from Earth, he must eventually discover and accept a new way of fitting in -- one that's based on understanding rather than fear.
Tie-in to vast quantities of related merchandise.
Drugs / Tobacco /