Common Sense Note
Parents need to know that unlike the inventive and funny Spy Kids and Spy Kids 2: The Island of Lost Dreams, Spy Kids 3-D: Game Over plays almost entirely inside a video game. Other than Juni and friends trying to shut down the game and save the world, there's very little story. Instead, it's a series of attacks, disappearances, wins, and losses that carry the heroes from one game level to the next. High-tech danger comes in the form of giant robots, molten lava rocks, troops of evil toys, explosions, light saber attacks, and crashes, some of which may be scary for the youngest kids. Messages about teamwork and family are consistent with the first two films, but are spoken more often than played. Latino characters are once again in the forefront, and the Cortez kids' wheelchair-using grandfather has an important role.
Sexual
Content
Not applicable.
Violence
Nonstop cartoon action from beginning to end. All of the battles pit the Cortez kids and their allies against the evil Toy Maker who is trying to trap them and hold them forever captive to "the game." The heroes and their friends face menacing robots, threatening animated toys, flying obstacles (including fiery lava rocks), mutiny within the ranks of the kids who are supposed to be their friends, and the destructive campaign of a power-hungry toymaker who is bent on evil.
Language
Some name calling: "freak," "wimp."
Social
Behavior
Introduces the concept of kids' vulnerability to the allure of technology. The villain hopes to control the world by keeping its youth captive to the wizardry of video gaming. At the same time, almost the entire film takes place in a slick virtual world, and what could be more alluring than that? The movie also makes a case for the positive results of teamwork, loyalty to family, forgiveness, and charity, and finally, asserts that revenge doesn't solve problems.
Consumerism
The third film in the Spy Kids franchise.
Drugs / Tobacco /
Alcohol
Not applicable