When journalism student Carmilla meets a gang of boisterous kids, they introduce her to the intricacies of the titular game. In the midst of a party thrown in an abandoned house, Carmilla and her new friends meet a weirdo known only as Dahmer (how's that for a harbinger?) who initiates them into the rituals of vampirism. But wait! Could some of the group be turning into &NFi;actual&NFi_; vampires?